4/1/2024 0 Comments Reset playspace mover positionHere are a few specific things that can affect your headset and result in the Meta Quest 2 Guardian resetting. The low-quality passthrough cameras on quest 2 struggle with imperfect lighting conditions Specific Lighting Issues Affecting Oculus Quest 2 Guardian Adding a few shaded lamps if things are too dark, and closing curtains, if conditions are too bright, can help a lot. You should aim for moderate, indirect lighting in your room. Similarly, if the lighting is too dark, there will be insufficient light for the headset to pick out the detail that it needs. If the lighting in your room is too bright, everything will be washed out and you will struggle to see the individual features in the room, that are essential for your headset to set up the Guardian boundary. Assuming you have this feature turned on (found in the Guardian features section of the options menu) you will see the grainy, black and white images that the camera produces. Using the passthrough camera is a good way to see if the lighting in your room is at an acceptable level. The cameras on the Quest 2 are not particularly high quality, and whilst better cameras would do a better job, they would also push up the manufacturing cost of the headset. If your room is too dark or too bright, the cameras will have insufficient contrast to be able to identify the features of your room and they will not be able to establish the Guardian boundaries. The cameras of your Oculus Quest 2 headset are sensitive to the lighting in your room, both for tracking the controllers and for identifying features in your room to accurately track the Guardian boundary and floor height. Let’s look at what factors contribute to the boundary getting reset and what you can do about it. Rather than trying to approximate the location, potentially getting it wrong, the headset asks you to redraw the boundary in an attempt to reestablish the boundaries. The most common cause of the Guardian boundary resetting is that the cameras on the headset cannot identify the features in your room to position the boundary accurately. The Guardian system on the Oculus/Meta Quest 2 allows you to draw a virtual boundary around your play space, and the headset will display this boundary when you get close to it, allowing you to stay safely within your playspace and avoid potential injury.Īlthough it is a virtual boundary, your VR headset must orientate itself within your room using the four cameras on the headset to position the Guardian boundary in the correct place. Causes Of Meta (Oculus) Quest 2 Guardian Resetting Like Space Pirate Trainer, there's only one "correct" orientation to play the game.Lighting and playspace issues are the most common causes of Quest 2 Guardian resetting. the opposite happens with SteamVR games like Vanishing Realms and Waltz of the Wizard, like the aforementioned The Lab.īut still, what most hurts my WMR sessions is having a game make me face the wrong way. With the Windows version of Arizona Sunshine, you don't have to reach so far because your virtual hands seem to have a longer reach, which helps a lot not bumping your controllers into things. SteamVR games tend to make you grab at things really close. That made it hard to pick up things.Īnd that's another thing I noticed. ![]() I tried The Lab and not only everything was aligned in a way that I had minimal space in my room, but also the floor was too low, below my real life floor. This is even more annoying in SteamVR games. Is there a way I can recenter the virtual world, that is, choosing where the default point where the apps appear will be? Like some kind of north alignment. Sometimes WMR gets centered in a way that I'm wasting the longer space, because the default "front"for the apps and games is the short side of the rectangle shaped area.
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